Quickship Only Available for the following Options:
Were the Wright brothers successful at their first attempt to create a flying machine? How have modern technologies like 3D printing changed prosthetic devices for the better? Students will find the answers to these questions and many more!
Created in collaboration with the Smithsonian Institution, this set builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features hands-on challenges that are perfect for makerspace activities and that guide students through every step of the engineering design process. It makes STEAM career connections by offering career advice from real-life Smithsonian employees working in these fields. Each book in this set touches on all aspects of Science, Technology, Engineering, the Arts, and Math!
Features
STEAM Challenge Learning Activities in every book, Great for Makerspace
Career Connection Page in every book
Intriguing Sidebars touching on Engineering, Math, Science, Technology and the Arts in every book
Challenging content-area vocabulary
Includes:
Underwater Training
Botanical Illustration
The Wright Brothers
Rebuilding the Body
Making Movies in Technicolor
Selling More Snacks
Living and Working in Space
Making Music with Magnets
Color-Changing Cephalopods
Specifications
Maximum Age:
10 Years
Maximum Grade Level:
Grade 2
ISBN Number:
9781643356204
Allergens:
Contains No Allergens
Certifications:
Not Applicable
Grade Level:
Grades K-2
Safety:
No Choking Hazard
SUOM Description:
Set of 9
Age Range:
8 to 10 years
Brand Name:
Teacher Created Materials
Description:
Pushing the Limits
Material:
Paper
Teacher Created Materials Pushing the Limits STEAM Books, Grades K to 2, Set of 9