How did NASA scientists build a reusable spacecraft? Why are electric vehicles good for the environment? Students will find the answers to these questions and many more with this STEAM book set devoted to finding creative solutions to problems!
Created in collaboration with the Smithsonian Institution, this set builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features hands-on challenges that are perfect for makerspace activities and that guide students through every step of the engineering design process. It makes STEAM career connections by offering career advice from real-life Smithsonian employees working in these fields. Each book in this set touches on all aspects of Science, Technology, Engineering, the Arts, and Math!
Features
STEAM Challenge Learning Activities in every book, Great for Makerspace
Career Connection Page in every book
Intriguing Sidebars touching on Engineering, Math, Science, Technology and the Arts in every book
Challenging content-area vocabulary
Includes:
Taking Photos from Space
Helping People See
From Grass to Bridge
The Evolution of Space Suits
Designing a Shuttle
Electric Vehicles
Thomas Edison: Lighting a Revolution
The Science of Glass
The Art and Science of Skateboarding
Specifications
Maximum Age:
10 Years
Maximum Grade Level:
Grade 2
ISBN Number:
9781643356181
Allergens:
Contains No Allergens
Certifications:
Not Applicable
Grade Level:
Grades K-2
Safety:
No Choking Hazard
SUOM Description:
Set of 9
Age Range:
8 to 10 years
Brand Name:
Teacher Created Materials
Description:
Creative Solutions
Material:
Paper
Teacher Created Materials Creative Solutions STEAM Books, Grades K to 2, Set of 9